Hello everybody, this week we have some WIP to show! The last chapter of Gods Will Be Watching is nearly complete regarding programming. About the art of the game, the puzzle is done and now we’re finishing the cinematics, it has almost 10! I know, that’s not something to be proud regarding game design, but I’m a fan of Hideo Kojima and can’t help myself, I love cinematics.
Now we’re focused on the script, since apart from the main story and character lines, there are going to be at least 50 different dialogues that’ll be loaded randomly while the team is climbing a mountain to liven the adventure. This conversations will outline and add some insight of what have happened in Gods Will Be Watching universe during the last 20 years and what the characters did up to this point with their lives. We had in account the multiple fan requests and questions about the game’s lore and we’ll try to solve them all in this final chapter. We hope you enjoy them!
We still don't have a date of release, but we hope to have one soon, we'll keep you posted!
Hello everybody! We have a new website! Usually that’d be good news, decease but the thing is that our website got hacked last week and I had to redo the web from scratch, yaaay! But we’re back again, and we bring something special for today.
Gods Will Be Watching fans have lifted up our spirits uncountable times since we released the game and it’s great we got to connect with this wonderful community. It’s amazing to see there are so many people playing and enjoying our work and, you know, everytime a new fanart pops up into our radar that day is just filled with happiness. As crazy megalomaniacs we want to empower and reward fanart. And that’s why we are holding up this little contest. The prize is this beautiful set of Gods Will Be Watching physical goodies:
Yes, our next investment should be a decent camera.
You can submit your Gods Will Be Watching artwork starting right now and submissions will be open until March 11th (2015 of course). After the deadline, we’ll use a week to enjoy and debate over the emotional impact of every piece of art on us, while laughing maniacally and deciding how many of them to print and hang on our office walls. Then, we’ll announce the winner and the collector’s set will fly whenever the winner is in the world. Please, submit all your artwork to firstname.lastname@example.org, there’s no limit to the amount of entries you can submit, so, if you think you can make 100 fanarts pieces in a month, we just dare you. At last, let us share the love with all of you with this selection of fanart we’ve had the pleasure to enjoy since the Gods Will Be Watching release.
(Header image by Lourdes Nicolich from Beatifun Games)
Some weeks ago we were offered to join a Humble Weekly Bundle. That Bundle was the “Made in Spain” bundle, sickness and the idea of being in it with all my fellow developers from my country excited me. There’s a great indie game dev community here which is growing stronger day by day and I can assure you it is going to bring great titles in a close future. The upcoming Rise & Shine, prostate Crossing Souls, The Guest, Fleisch & Cherry in Crazy Hotel and many more back these words.
However, we painfully declined the offer because Gods Will Be Watching is still doing well and it’s not time to release it in a bundle yet.
And now we’re glad we didn’t.
I saw the Made in Spain bundle as a great opportunity to give more visibility to the games that are made in my country, because I know most of them developers and their talent personally and I want them to rise and shine (pun intended). But hell, do we have to promote it alongside with the fiesta, the bravas, and us being drunk assholes? We’ve always had that stain over us culturally, and videogames bring a new generation of creators to the table, an opportunity to escape from being lazy tapas-eaters and to be recognized for something different, at least in videogames. But no, hey, let’s keep attracting guiris the same way we’ve been doing for decades. Continue Reading
First of all, remember last friday post about reading the comments? Well, it was featured on Polygon, holy shit. And yes, I’ve been reading the comments on that article, I’m glad a lot of people liked my insights!
The news this week is that we FINALLY sent the physical rewards to our backers. It took time, it was a long journey, but believe us, it wasn’t because of us being lazy, we’re the first ones that want to finish dealing with all the stuff regarding Gods Will Be Watching and to start working on new and thrilling projects!
Image from videogame collector's site Tentáculo Púrpura
Speaking about finishing Gods Will Be Watching stuff, we keep working full steam on the DLC, and I got to say that I’m starting to feel we’re making it too big for a free DLC since it already has half the amount of backgrounds of the entire game! But hell, even if we are eager to finish Gods Will Be Watching, we want to grant the game the epic ending Sgt Burden’s story deserves.
“Don’t read the comments, man”. The first time I heard that was from Rasmus Wedin at Boston Airport when we were preparing ourselves to get back to Valencia after PAX East. We were reading what the press said about Gods Will Be Watching and found some unpleasant commenters on an article. It’s one of the wisest advice I ever got in gamedev, and heard it again and again after that day. There’s even a twitter account that reminds you periodically to not read the comments.
But I did.
I’ve been reading every single comment about our work, and I can confirm that doing so is a guaranteed source of madness. I will never forget the day we released Gods Will Be Watching on Steam. Keeping track of Twitter, web reviews, Steam forums… After several hours of reading wild and astonishingly creative insults, I just got out of my home and spent until 2 am sitting under a streetlight watching people and traffic just trying to figure out how to overcome that. Next day was even better, when I woke up I had 140 mails on my inbox, half of them were bugs, the other half were insults and complains. Figure out what a nice week, dealing with bugs in the game while getting your morale smashed and shattered by awesome comments like “Congratulations, you just did a game that is the opposite of fun”, or even best, “Was this game made by child with brain paralysis?”.
I can tell you this is going to leave scars on me for the rest of my life. Continue Reading